Posts

Copyright

Recently (just a few minutes ago), I read chapter 2 of “The Case for Copyright Reform”. I remember a story about one photo. Long story short, one photographer published his foto in a portal where you can buy it and this photo became a meme. Many people share this photo for free, so on first sight, photographers do not get profit. But as he tells, because of memes, he became more renowned and more people actually buy this photo and his other works. In the end, he gets more profit than if this photo can be used only after buying it. Or my personal story about youtube and music. I like nightcore music. When you listen to one nightcore, youtube recommends another. Ordinarily it's the song of an absolutely different artist.And if i like that song, I will get acquainted with the work of this author and in the and buy its albom. Most of nightcore (like most of others remix) are fan made and because of strict copyright it can be banned. And if it's happened someone like me can never ge...

Netiquette rule nr 6 - Share expert knowledge!

  Netiquette rule nr 6 - Share expert knowledge! I am an IT student, so when I saw this rule my first thought was  “STACKOVERFLOW!!!”. I feel sorry for mom, who studied programming a long time ago before 2008. Without possibility to ask someone on the internet she must go to professor consultation or use trial and error methods. It's no need to tell that programmer life nowadays is a lot easier and faster than it was before question-and-answer websites like Stackoverflow became renowned. I do remont in my house by myself, so when I saw this rule my second thought was   “YouTube!” . I was never teached how to use instrumen or do some building things. If there were no video instructions on YouTube, we would have to spend  money to hire professionals. But thanks to workers who share their expert knowledge, even amature like me did a pretty normal renovation by myself. I am an EVE online player, so when I saw this rule my third thought was “Community!”. Eve online is a ...

MMO as a Social Network

 In this post I will write why I think that MMORPG is more Social Network than just a game.There is more of my personal experience than objective facts, but I think it is very representative. I will speak mostly about my favorite MMO - Excel Table Online...oh, I mean EVE Online. If I recall right, a social network is a platform which people use to build social relationships with other people, meet new people and communicate with people who share your interest. First of all, mostly all people in one game share at least one interest. I believe that there is no need to spell it, right?  Plus, games feel less real and as impact - people fear less to do something which is hard to do IRL. It all makes it easier to start a conversation with a stranger and meet new people. For example, one day in EVE I go to the asteroid belt to mine some materials. There was another miner. And because mining in Eve is a very meditative process, it is a little bit boring. So to kill some time, I start...

Two pre-internet phenomena

  New week, new post. This time we will write about : two different phenomena (technology, practice, custom, etc.) from the previous history of the Internet (before the advent of the Internet, ie in 1991) - one that could still be familiar to today's Internet user (ie coming out today) and the other lost (either replaced by newer technologies / practices or otherwise extinct). Let’s start from “lost” technology. The PLATO System In 1960 at the University of Illinois, Champaign-Urbana, the Programmed Logic for Automatic Teaching Operations started as a project to make a system for computer-based education. But become mostly the prototype of the modern internet. The ability to support so many users simultaneously helped facilitate the creation of an online community.  “What had started as a means of creating educational materials and fostering literacy came instead to foster online communities, distance education, online classified ads, discussion groups on myriad topics, PLATO...

A few facts about history of video games.

The last day of the deadline. It's time to write the blog. Subject - "Describe three exciting historical IT solutions": before 1900, 1901-1950 and 1951-2000. So, I decided to write about a few interesting game facts. First artificial game opponent or “Mechanical Turk” One of the most famous and popular turn-based strategies is chess. And one of the oldest. Not surprised, that first not-human opponent was invented for this game.  “Mechanical Turk” was constructed by Wolfgang von Kempelen in 1770 by Wolfgang von Kempelen. “Turk” was the automaton - a relatively self-operating machine. “Gameplay began with the Turk moving his head from side to side to survey the board before appearing to decide on the first move. His left arm then jerked forward, the fingers splayed, and he picked up a chess piece, moving it to another square before setting it down.” 2. And he plays very well. He even can detect when humans are cheating. That was impressive ….trick. It actually was operated ...

Introduction

So, if I want to get high mark (or at least positive) in the subject "Social, Professional and Ethical Aspects of IT", I need to write a post mostly every week. Sounds easy, but feels hard. Hope the themes of posts will be not too complicated. OK. My name is Mihhail and Welcome to my first blog! I wish you will enj... not suffer (to much) from reading this.😅